

With the 0.6.x release in 2011 the non-commercial clause was dropped what made Teeworlds again additionally improved support with and introduced support for multiple languages was added. Since August 29, 2012, the creator and developer, Magnus Auvinen made development and forum moderation public to a community of selected volunteers. In March 2008 with the 0.4.0 release, the original name 'Teewars' was changed to Teeworlds by the developers due to legal reasons.Īlso in 2008, a non-commercial clause was added to the of Teeworlds which made it incompatible with the and the. History In December 2007, the was made available to the public under the terms of a.

There are many more unofficial gamemodes, but too many to list here.


Gametypes Currently, the official vanilla gametypes are: The is a powerful weapon with a quirk that allows players to shoot themselves up walls or higher in the air, enabling them to reach higher points in maps quicker, while harming the player himself. There are weapons inspired by FPS games such as the and series.Īdvanced weapons, such as the grenade-launcher, shotgun and laser, deal more damage than both the spawn weapons (Pistol) but only have limited ammunition. It changes the player's character to a ninja, enabling other players to notice he picked up the powerup. The only in the game is a, which gives the player a better damage dealing and quickness for a short period of time. Health and shields (acting as armor) are spread out along the map, which can be collected by players when needed. The player maneuvers a 'Tee', a ball-shaped 2D character, using the and aims and shoots at other players or objects using the. Teeworlds works as a system and the player can choose from a list of available for multiplayer gaming. Maps' landscape themes include: grass, cave, winter, desert, and jungle, which feature map elements such as spikes, pitfalls, and non-hook-able metal and rock in gametypes. Grappling hooks can also be used to hook on other tees and pull them towards the player. The game also sports a and mechanics for maneuvering. It is played on, side-scrolling maps typical of the genre, but uses FPS-style controls for moving, switching weapons and chatting.
